I, Avatar by Stephen Mark Meadows raises some interesting ideas about how humans interact with avatars in an interactive game. The idea that the actions of your avatar and the resulting consequences effect the player's emotions doesn't seem illogical. Anything that goes right or wrong will effect our emotions. It is no different than doing well on a test or in a sport. If you play poorly that is the action you are responding to, I don't believe that people are actually affected by the notion that their avatar is poor, or can't accomplish something or even dies. I think that what the emotion is a response to is the players inability to win or achieve in the game.
In class during the second life presentation we talked of how “gangs” had taken over certain parts of second life, even creating guns so that you would have to exit and resume second life to continue. I don't actually believe, though it seems true on the surface, that if someone is crying because their avatar is being continually killed or hindered from achievement in the game, they are not sad over the poorly pixellated avatar, but on the fact that their own enjoyment they are getting from playing is being compromised and thus their achievements are being thwarted, not their avatars.
The idea that you can be convinced of things, even murder or other crimes, by another avatar operates on the same level as the previous thought. It is not an avatar that is convincing them, the avatar acts like a phone or instant messaging. The player being convinced by the player doing the convincing using an interaction between avatars, like two cell phones.
I do think that the idea that the pleasure one can derive from the interactions of his or her avatar can be wholly satisfying. For example we talked in class how severely handicapped people said that playing second life was a chance for them to escape and fully realize a lot. I am not saying that the pleasure still isn't from the players own since of accomplishment, even in the pleasant scene of drinking wine on a cliff with a friend they would be proud of themselves for making the friend, but the avatar can allow some if not all people to achieve certain things that are physically or mentally impossible in real life.